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Versions

Atavism Skill Tree - 11.1
Customizer 11.1 (11.2.1)
Customizer 11.1 (11.2.3)
Customizer 11.1.1
Customizer 11.1.2
Customizer 11.1.3
Customizer 11.1.4
Customizer 11.1.5
Customizer 11.1.6
Customizer 11.2

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Atavism Modular Character
  1. OpenProject
  2. Atavism Modular Character
  3. Roadmap

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Version New version

Atavism Skill Tree - 11.1

There are currently no work packages assigned to this version.


Customizer 11.1 (11.2.1)

Complete rewrite of the modular system core, one of the biggest corrections is to the core material functionality. Previously all materials were instanced, causing a ballooning effect as more players entered. Adjustments have been made to correct this issue. Replaced all body-switching methods with generic helpers (SwitchModel). Consolidated material-change methods (SwitchMaterial) into unified handlers with safeguarded indexing. Simplified logic in both ReplaceModelShaders and ReplaceAllModelShaders with direct iteration and clearer flow. Introduced generic registration and cleanup methods (Register and OnDestroy) reducing duplicate logic. Unified body-part activation/deactivation logic, removing repetitive conditional blocks. Condensed switch-case logic into streamlined helper-based approach, reducing code complexity. Added ShaderIds static helper for improved performance (removed repetitive string-based shader property lookups). Centralized parsing of color strings into Color32 across methods, reducing code redundancy. Added consistent early returns and safety guards around potential null references. Single helper now handles _DiffuseColor → _BaseColor → _Color fallback and raw material.color, used across the project. Collapsed Update*Color methods into versions with early-return checks and one shared sync loop. Corrected _Color2 beard tint overwrite and feet/lower-leg colour assignment mix-up. Centralized CSV → Color32 parsing and used helper lambdas to cut repetitive property checks.

0% Total progress

0 closed (0%)   1 open (100%)

Related work packages
  • Feature #84: Investigate MaterialPropertyBlock for coloring character.

Customizer 11.1 (11.2.3)

ALPHA

100% Total progress

1 closed (100%)   0 open (0%)

Related work packages
  • closedBug #94: Corrected issue with the beards and color sync on the character systems.

Customizer 11.1.1

100% Total progress

5 closed (100%)   0 open (0%)

Related work packages
  • closedTask #63: Update Character Selection
  • closedTask #64: Create Skinned Equipment
  • closedTask #65: Implement Resetting Morphs to Default
  • closedTask #68: The variable morphTextAsset has not been assigned
  • closedBug #83: Atavism 11 deprecated more files

Customizer 11.1.2

100% Total progress

1 closed (100%)   0 open (0%)

Related work packages
  • closedBug #82: Hair ID issue with list values

Customizer 11.1.3

100% Total progress

1 closed (100%)   0 open (0%)

Related work packages
  • closedBug #81: HDRP/URP shaders not properly being set as expected.

Customizer 11.1.4

100% Total progress

1 closed (100%)   0 open (0%)

Related work packages
  • closedBug #80: Eyebrow mat being incorrectly referenced

Customizer 11.1.5

31% Total progress

5 closed (38%)   8 open (62%)

Related work packages
  • closedTask #121: Eliminate Male/Female
  • closedTask #123: Implement Synty Sidekicks for Mob Generation
  • Feature #70: Investigate the scar color option
  • Feature #73: Extend Materials to support multiple materials
  • Feature #79: Implement Synty Sidekicks Database
  • Feature #90: Implement Body Importer
  • Feature #91: Implement Gear Importer
  • Feature #95: Auto setup Modular from Mob Appearance
  • Feature #142: Skinned Mesh Renderer Hair Items
  • closedFeature #143: Create Dev Dump process
  • closedBug #75: Prepare Models for Atavism
  • closedBug #141: Models are being nulled in Equipment Display
  • Bug #146: Skinned Mesh Renderer Items Enabling/Disabling

Customizer 11.1.6

0% Total progress

0 closed (0%)   1 open (100%)

Related work packages
  • Task #122: Rebuild Active/Default System to be Dynamic

Customizer 11.2

This is the Customizer 11.2 version

0% Total progress

0 closed (0%)   3 open (100%)

Related work packages
  • Task #67: Investigate the scar color option
  • Task #69: Update documentation for modular
  • Task #74: Create better guide for CC4 Characters
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